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Description: This workshop focuses on the use of design patterns to game design, education and research. It will bring together researchers to present novel research and discuss future challenges.
Kenneth Hullett (UC Santa Cruz) - firstname.lastname@example.org
David Milam (Simon Fraser University) - email@example.com
Staffan Björk (Göteborg University & Interactive Institute) - firstname.lastname@example.org
Gillian Smith (UC Santa Cruz) - email@example.com
Jose Zagal (DePaul University) - firstname.lastname@example.org
Description: For this workshop, we invite participants to bring both their research questions and the prototypes built to answer them. The day will be dedicated to demonstration and discussion, with ample time for collaboration and comparison of practice, method and result.
Mirjam P Eladhari (Gotland University) - email@example.com
Elina M.I. Ollila (Independent) - firstname.lastname@example.org
Anne Sullivan (University of California, Santa Cruz) - email@example.com
Description: This workshop is devoted to procedural content generation, i.e. the automatic generation of content (such as levels,maps, rules, textures, stories, items...) in games. Both experimental, theoretical, practical and critical work is welcome
Julian Togelius (IT University of Copenhagen) - firstname.lastname@example.org
Joris Dormans (University of Amsterdam) - email@example.com
Description: The workshop is scheduled as a 1-day workshop held at Raleigh, North Carolina co-located with FDG May 29, 2012. This workshop will bring together researchers interested in GUR (Games User Research), including game evaluation, player experience, game-user research, game telemetry, think aloud, observed behavior, heuristics, metrics, and psycho-physiological measurements. The main goals of the workshop and the expected outcomes are to bring the community together and discuss the methods and applications of the methods involved with Games User Research on the design process.
Alessandro Canossa (ITU) - alec @ itu.dk
Lennart Nacke (University of Ontario Institute of Technology) - Lennart.Nacke @ acm.org
Anders Drachen (Aalborg University) - andersdrachen @ gmail.com
Magy Seif El-Nasr (Northeastern University) - magy @ neu.edu
Heather Desurvire (Behavioristics, Inc) - heather3d @ gmail.com
Katherine Isbister (NYU-Poly) - katherine.isbister @ gmail.com
Regina Bernhaupt (University Paul Sabatier, Toulouse III) - Regina.Bernhaupt @ ruwido.com
Licia Calvi (NHTV Breda University of Applied Sciences) - licia.calvi @ gmail.com
Description: The use of expressive communication idioms from traditional visual media within 3D environments shows potential to extend the communicative power of films into games and virtual worlds. Virtual cinematics play a role not only for entertainment, but also for training, education and many other contexts. This workshop intends to collect researchers from fields including computer graphics, AI, psychology and others interested in virtual cinematography.
Michael Young (co-chair, NC State University) - firstname.lastname@example.org
Arnav Jhala (co-chair, UC Santa Cruz) - email@example.com
Magy Seif El-Nasr (Northeastern University) - firstname.lastname@example.org
Joseph Magliano (Northern Illinois University) - email@example.com
Paolo Burelli (IT University of Copenhagen) - firstname.lastname@example.org