Program
9:00a - 9:30a Welcome
9:30a - 10:30a Morning Session 1
9:30a - 10:00a - Prototyping Kant-inspired Reflexive Game Mechanics - Mark Nelson
10:00a - 10:30a - An MMORPG Prototype for Investigating Adaptive Quest Narratives and Player Behavior - Emmet Tomai, Rosendo Salazar and Dave Salinas
10:30a - 11:00a Break
11:00a - noon Morning Session 2
11:00a - 11:30a - Testing the Designscape – Prototyping a Game Prototyping Tool - Jon Manker
11:30a - noon - The Research Prototyping Toolbox - Elina MI Ollila
noon - 1:30p Lunch
1:30p - 2:00p Presentation of workshop
2:00p - 3:00p - Group work
3:00p - 3:30p Break
3:30p - 4:15p - Group work
4:15p - 5:00p - Discussion and wrap-up
Questions regarding the workshop can be sent to WRPG2012@gmail.com