Accepted Papers

  • Steve Dahlskog and Julian Togelius. Patterns and Procedural Content Generation.
  • Claire Dormann and Max Neuvians. Humor Patterns: Teasing, Fun and Mirth.
  • Robert Giusti, Kenneth Hullett and Jim Whitehead. Weapon Design Patterns in First-Person Shooter Games.
  • Alexandra Holloway, Zachary Rubin, and Sri Kurniawan. What Video Games Have to Teach Us About Childbirth and Childbirth Support.
  • David Milam, Lyn Bartram and Magy Seif El-Nasr. Design Patterns of Focused Attention.
  • Gabriel Rivera, Kenneth Hullett and Jim Whitehead. Enemy NPC Design Patterns in Shooter Games.