Workshop Program

9:00 - 9:30 Opening Remarks - Jose Zagal

9:30 - 10:30 Paper Session I - Session Chair: Gillian Smith

  • David Milam, Lyn Bartram and Magy Seif El-Nasr. Design Patterns of Focused Attention.
  • Steve Dahlskog and Julian Togelius. Patterns and Procedural Content Generation.
  • Robert Giusti, Kenneth Hullett and Jim Whitehead. Weapon Design Patterns in First-Person Shooter Games.

10:30 - 11:00 Coffee Break

11:00 - 12:00 Paper Session II - Session Chair: David Milam

  • Alexandra Holloway, Zachary Rubin, and Sri Kurniawan. What Video Games Have to Teach Us About Childbirth and Childbirth Support.
  • Gabriel Rivera, Kenneth Hullett and Jim Whitehead. Enemy NPC Design Patterns in Shooter Games.
  • Claire Dormann and Max Neuvians. Humor Patterns: Teasing, Fun and Mirth.

12:00 - 13:15 Lunch

13:15 - 14:00 Roundtable Discussion

  • Moderator: Staffan Björk
  • The roundtable discussion is open to all participants. The purpose is to have a chance to discuss various issues about design patterns in games as a precursor to forming smaller groups for the breakout sessions.

14:00 - 15:00 Breakout Sessions

15:00 - 15:30 Coffee Break

15:30 - 16:30 Breakout Sessions

16:30 - 17:00 Presentation of Breakout Group Results, Closing Remarks - Ken Hullett