Workshop Program
9:00 - 9:30 Opening Remarks - Jose Zagal
9:30 - 10:30 Paper Session I - Session Chair: Gillian Smith
- David Milam, Lyn Bartram and Magy Seif El-Nasr. Design Patterns of Focused Attention.
- Steve Dahlskog and Julian Togelius. Patterns and Procedural Content Generation.
- Robert Giusti, Kenneth Hullett and Jim Whitehead. Weapon Design Patterns in First-Person Shooter Games.
10:30 - 11:00 Coffee Break
11:00 - 12:00 Paper Session II - Session Chair: David Milam
- Alexandra Holloway, Zachary Rubin, and Sri Kurniawan. What Video Games Have to Teach Us About Childbirth and Childbirth Support.
- Gabriel Rivera, Kenneth Hullett and Jim Whitehead. Enemy NPC Design Patterns in Shooter Games.
- Claire Dormann and Max Neuvians. Humor Patterns: Teasing, Fun and Mirth.
12:00 - 13:15 Lunch
13:15 - 14:00 Roundtable Discussion
- Moderator: Staffan Björk
- The roundtable discussion is open to all participants. The purpose is to have a chance to discuss various issues about design patterns in games as a precursor to forming smaller groups for the breakout sessions.
14:00 - 15:00 Breakout Sessions
15:00 - 15:30 Coffee Break
15:30 - 16:30 Breakout Sessions
16:30 - 17:00 Presentation of Breakout Group Results, Closing Remarks - Ken Hullett