The third workshop on Procedural Content Generation in Games (PCG 2012)
Organized in conjunction with the Foundations of Digital Games Conference (FDG 2012)
Call for Papers
This workshop invites contributions on all aspects of generating game content, using any method. Both descriptions of new algorithms, theoretical or critical analysis and empirical studies of implementations and applications are welcome.
We solicit submissions as either full papers about results from novel research (8 pages) or short papers describing works-in-progress (4 pages). All papers should adhere to ACM SIG formatting; more information and LaTeX templates are available here. Papers should be submitted through EasyChair.
Papers may be about variety of topics within procedural content generation, including but not limited to:
- Offline or realtime procedural generation of levels, stories, quests, terrain, environments, and other game content
- Techniques for procedural animation
- Issues in the construction of mixed-mode systems with both human and procedurally generated content
- Issues in combining multiple procedural content generation techniques for larger systems
- Adaptive games using procedural content generation
- Procedural generation of game rulesets (computer or tabletop)
- Procedural content generation in non-digital games
- Player and/or designer experience in procedural content generation
- Procedural content generation during development (e.g. prototyping, playtesting, etc.)
- Theoretical implications of procedural content generation
- How to incorporate procedural generation meaningfully into game design
- Lessons from historical examples of procedural content generation (including post-mortems)
- Case studies of industrial application of procedural generation
Additionally, we intend to hold a joint session with the workshop on design patterns in games, which takes place the same day and venue. We therefore especially invite papers combining work on design patterns and games.
Full paper submission: March 18 (EXTENDED!)
Decision notification: April 7 (extended as well...)
Camera-ready deadline: April 12
Workshop held: 29th may (the day before the main conference)