The third workshop on Procedural Content Generation in Games (PCG 2012)

Organized in conjunction with the Foundations of Digital Games Conference (FDG 2012)

Call for Papers

This workshop invites contributions on all aspects of generating game content, using any method. Both descriptions of new algorithms, theoretical or critical analysis and empirical studies of implementations and applications are welcome.

We solicit submissions as either full papers about results from novel research (8 pages) or short papers describing works-in-progress (4 pages). All papers should adhere to ACM SIG formatting; more information and LaTeX templates are available here. Papers should be submitted through EasyChair.

Papers may be about variety of topics within procedural content generation, including but not limited to:

Additionally, we intend to hold a joint session with the workshop on design patterns in games, which takes place the same day and venue. We therefore especially invite papers combining work on design patterns and games.

Important Dates

Full paper submission: March 18 (EXTENDED!)
Decision notification: April 7 (extended as well...)
Camera-ready deadline: April 12
Workshop held: 29th may (the day before the main conference)