The third workshop on Procedural Content Generation in Games (PCG 2012)

Organized in conjunction with the Foundations of Digital Games Conference (FDG 2012)

About PCG 2012

The Procedural Content Generation in Games workshop is a one-day event held on May 29, 2012, co-located with the Foundations of Digital Games 2012 conference.

Procedural content generation offers hope for substantially reducing the authoring burden in games, improving our theoretical understanding of game design, and enabling entirely new kinds of games and playable experiences. This workshop follows two previous workshops (held in association with FDG 2010 and 2011), which were well attendend and highly appreciated by the participants. It also follows the recent special issue of IEEE TCIAIG devoted to PCG.

Important Dates

Full paper submission: March 18 (EXTENDED!)
Decision notification: April 7 (extended as well)
Camera-ready deadline: April 19
Workshop held: 29th may (the day before the main conference)

Organizers

Julian Togelius (IT University of Copenhagen)
Joris Dormans (Amsterdam University of Applied Sciences)

Related resources

First Workshop on Procedural Content Generation in Games (proceedings)

Second Workshop on Procedural Content Generation in Games (proceedings)

IEEE TCIAIG special issue on Procedural Content Generation

Submission

Submit short (max 4 pages) or long (max 8 pages) papers formatted in ACM SIG style using the submission system.